This was interesting!! I found the writing very poetic and had a good tambre to it. I thought visually some of the maps were confusing, just telling which tiles were floors and which were walls. I wanted there to be more depth in the halls, is the best way I can describe it. I thought the detail of the rooms being out of sight when you walk back out into the hallway was a super neat detail I've never seen before in an RM game. Very neat and good job andddd good luck with the full release!
Play game
The Castle of Hirudo. (Early Demo Version.)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #18 | 1.739 | 2.750 |
Horror | #18 | 1.897 | 3.000 |
Theme | #18 | 2.055 | 3.250 |
Creativity | #18 | 2.055 | 3.250 |
Story | #18 | 1.897 | 3.000 |
Presentation | #18 | 2.214 | 3.500 |
Overall | #18 | 1.976 | 3.125 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Fear the Devil in your game?
There is an overt analogy to Satan and to themes of Evil and Corruption in the dialogue. 😈
Did you implement any of the optional Bonus Challenges, and if so, which ones?
1 and 2 appear in the Last Level.
Did you create your game in RPG Maker?
Yes
Leave a comment
Log in with itch.io to leave a comment.