Hi there!
I'm one of the 6 judges for this RPG Maker Game Jam 2025. I was one of the 2 judges assigned to your game, and we have been assigned to rate your games according to each metric highlighted on the game's main jam page, and submit these ratings to the organisers, who will then appropriate what happens with that. Please contact them in the Q&A if you have any further questions about the judging process. The judges will work on different time schedules, so even if I may have finished playing your game, the entire process might not be finished as of yet. Many of these reviews I am posting while still judging.
All that aside, I'd like to share my VOD of me playing your game, which contains up to an hour of gameplay, and some final thoughts at the end! Depending on whether I stopped the VOD early or not, it will also contain many of the thoughts that I say to you below, which may cause repetition. So just be aware of that.
I will also attach a review below this VOD. I will not disclose my ratings for each category as of yet, but those will be revealed in due time. Not all judges are required to post a review or VOD to each game, but many will do so even if it's optional, including myself.
Here's the VOD:
This game had so much charm! I love, love, LOVE the idea. I like the idea a lot about collecting bento and delivering it to people, and trying to suss out what their preferences are using a minigame, and then using that information to deliver the right bento to them. There's the obvious flaw that you already are aware of, based on what I've read in the comments - that the mindscape mechanic is sadly not working due to the removal of necessary pictures, because of the ill-fated "click remove unused files" option. This option tends to remove all unused files according to the BASE GAME of the RPG Maker engine's deployment - but it tends to cause SO many issues beyond that. I barely ever use it. I'm so sorry that this happened to you, because it did affect my game experience, and as such, I believe that the game would've stood much bigger a chance if that bug didn't exist, because I tried quite a bit, but was unable to progress past a certain point.However... let's start with the good things! Delightful in theme. An interesting exploration of "delivering beyond expectations" that I thought was pretty well implemented with great finesse. Of course, I'm just sad that the core loop just plain didn't work, but that was due to simple deployment of the project in a way that broke it, as discussed earlier. But I get a sense of what you were trying to implement. It will be interesting to see how the game plays once that is fixed.
The portraits are delightful, the sprite work is delightful - this game is generally pleasing to look at. I love the "character" of the game, as in the unique qualities and voice it has. There are some minor graphical polish things that could be improved - I do think it is weird that you see the harsh bottom edge of the portraits being cut-off. Sometimes people make the windowskin completely solid, so that you can't see it, but it does make it look slightly unprofessional if you can see the bottom of a portrait like that. The windowskin could also be edited to fit with everything else as well, especially since everything else looks so well-drawn and in-theme. So a bit of presentational polish could elevate this already great-looking game into a magnificent-looking one.
Beyond that, I can't really comment on the game too much, since I didn't get to see what happens after you successfully or unsuccessfully convince people. I wonder what that would have resulted in. Oh well! I am appreciative of the promise of what is there, while acknowledging that this lack of ability to experience much of the core content forces me to have to grade low on several categories, simply for reasons like "I didn't get to experience much of the game because of a game breaking bug".
However! This game has a lot of promise. And I like the concept a lot! All in all, thank you for making the game - it is a gift. I recommend you keep making games, and I thank you for making this one. Cheers!








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