Absolutely the best art of all games I've seen in the jam. I'm not exactly sure how the "pathing" works. Always forward? Or can I return and choose another pass somehow?
I do think a more map based approach instead of a path choice would lend itself well. It feels as if I should explore but the choice does not have much impact.
Combat is nice, it's not surprising - and not overly complex (some games go way overboard).
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