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A jam submission

Grabeth GoatethView game page

Submitted by Fumpledump (@Fumpledump) — 50 minutes, 15 seconds before the deadline
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Grabeth Goateth's itch.io page

Optional Challenge
Lucas Diamond (_underscore_830#3826): Programming
Bonus Prompt: Had to include a shitty flashlight. Which technically is in I guess cause it used to stun enemies but there are only three charges and you also can't see it.... you be the judge of that...
John Haley (Mr.Fumpledump#2892): Level Design & Organization
Bonus Prompt: Must Include Goat Noise. Appears at the end of the game.

Leo Gerendasi (Ya Boy Leo#4870): Art
Bonus Prompt: The game must be Isometric. All the art is used on an Isometric grid.

Sacrifice - How did you use the theme?
The whole goal of the game is that you are trying to grab this goat to sacrifice.

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Comments

Submitted(+1)

I loved the theme you all went for on this one! I feel like with more time and polish this could be a really fun experience. One comment would be that the field of view is too small that almost as soon as I see a farmer I lose the game, but honestly that's relatively minor for a gamejam game.

Jam Host(+2)

It must've been a lot of work to handle 3 challenges at once, good job! I kind of wish I had to bring the goat back to the fire pit to win, it would've been fun to have that split of first half: get goat, second half: return goat. Overall, nice job handling those challenges!

Developer(+2)

That was the plan however, we were never able to implement it since we ran into many different problems. However, yes if the game was fully polished the player would have had to traverse back to the fire to sacrifice the goat which is why the level had faster pathways because it relied on the player's memory to get past it faster.

(+2)

That goat is my magnum opus