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Ghoul's Forest 3D: Resurrection's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
π Body | #12 | 3.286 | 3.286 |
β¨ Soul | #20 | 3.143 | 3.143 |
Overall | #21 | 2.964 | 2.964 |
π Heart | #22 | 3.143 | 3.143 |
π§ Mind | #27 | 2.286 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What did you revive?
Ghoul's Forest 3D: Resurrection is a Unity remake of a Unity remake that was abandoned. The original remake was based on a mod for Doom II, which itself spawned a couple of sequels and a remaster.
Did you use any modifiers? If so which?
Skeleton π
What was your goal? Did you succeed? Any noteworthy lessons?
My goal was to submit something and feel good working on it. Scope reduction is my new best friend! I had a great time working on this, it really was a fun time finding out little tid-bits of internet lore along the way.
Who all worked on your submission?
Just myself (Chris "Chilling" Collins)
Did you use any noteworthy assets in your project? If so what?
+ Various Polygon Maker Models (Knights, Skeletons)
+ PBR Graveyard Environment Pack
+ Medieval Horde Weapons
+ DOTween!
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Comments
The map and its accompanying fog and sky a lot, but unfortunately I never ended finding the creeper to get spooked by.
Glad you liked the fog, itβs my first time using particle effects over a large area!
I had to cut out SJAS and the Creeper due to time constraints, so I replaced them with more powerful JitterSkull variants. The models for them are still somewhere in the unity project.
Thank you for playing. π
I saw it coming and it still made me jump. Well done!
Glad it gave you a fright. π
Thank you for playing!