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Game Jam 2025: Onslaught's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #10 | 2.958 | 3.556 |
| Theme Interpretation | #13 | 3.236 | 3.889 |
| Creativity | #19 | 2.404 | 2.889 |
| Visuals | #19 | 2.496 | 3.000 |
| Overall | #19 | 2.496 | 3.000 |
| Audio | #22 | 0.925 | 1.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Bullet hell is a great choice for this jam. I like how insanely fast you can get the square to go even if the speed is hard to control. The parry ability is a nice touch too, but didn't seem completely reliable and I think it needed a bit more work to fit well into the game design.
Also, glad to see another solo-dev-whose-game-is-about-a-shape-surviving-in-the-void-while-trying-not-to-be-killed-by-other-shapes-in-the-void!
I wasn't really sure what the reflect was supposed to do. Regardless, good job! This game is even harder than Bisect!