Fantastic in every way. Being approachable & concise, with a super strong connection between themes & mechanics, IWCB would be a perfect entry game for partners new to the space, potentially coming from text rp, or a pair who always wishes their D&D campaign was more about getting their two melancholy characters to kiss after glorious slowburn. Onboarding is quick but powerful -- the map drawn at the beginning is a fantastic worldbuilding exercise that helps players establish tone & truths about the setting, & in our game, we continually updated the map as our story progressed, using it as inspiration & reference. The use of a standard deck of cards is another approachable aspect, & the prompts are creative & thought provoking while roomy enough for players to inject their specific vision. Absolutely replayable!
For the more seasoned roleplay pair, IWCB is a beautiful, lush journey to embark on together. Framed around the trope of The Monster in the Woods & the Lover in the Doorway, you'll explore the nature of loving the Other, & loving yourself as the Other. Be ready for heartache (we both shed tears) as well as heart healing queer magic. Grab an autumnal scented candle & some forest ambiance & let yourself submerge into a powerfully emotional experience that will leave you with stories to tell even as your leave the table.
Thank you!!
The only "issue" we've run into is that the timer was too long, but that only gives me a reason to play it again with a much shorter album