Super fun experience. I only got through the first arc before life stopped me from having more time to play, but I think about this solo journaling game very often. I hope to return soon!
I ran Fever Black Mountain using Cairn and Barrow Delver (solo rules!) and had a blast. The 4hr time limit was very useful for solo play since it gave me a sense of urgency to get in and get out. One hireling died while another fled after the first encounter. We only made it through to the room of stuff, where we found evidence of the missing person we were looking for–a job I rolled up before the session. We figured that was enough proof of life/death, and my remaining hireling and I high-tailed it out of there, until the hireling ended up succumbing to the fever, as well. I expect that the Crimson Monks now have it out for my main character, and they’ll probably pop up at some point down the line, if I continue with a solo campaign. Thank you so much for providing such a wonderful adventure as PWYW! It was very fun.
Slightly confusing, but 100% worth full price. As an adventure it's pretty interesting, it is a bit lacking in detail, some tables to roll on might've been helpful, but overall you are given all you'll need. Only real issue for me was the lack of detail/ how ambiguous the maps were; other than entrance and exit, you really have little to go on that is cemented in the scenario.
All said & done, I cannot recommend this enough, even more so just for the solo procedure.