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call of darkness's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Radial Menus | #44 | 0.775 | 3.000 |
| Fun | #44 | 0.258 | 1.000 |
| Originality | #44 | 0.775 | 3.000 |
| Theme adherence | #44 | 0.258 | 1.000 |
| Overall | #44 | 0.516 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I had trouble running it as there were no instructions. Finally I managed to do this with following commands:
cd to/a/folder/where/the/Makefile/is
build/main
I found radial menu on keybinds Q, R, and Esc. Ones on Q and R functionality was not clear for me. I saw on screen many green "bushes" with red dots, that could be interpretated as berries. I guess the idea was to pick these berries. What I liked is the simplistic way that game design was implemented.
yes the idea is the pick beys . I ran out of time. So now I’m going to make it better and implement my own game engine