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Jump Quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Implementation of the mechanic: how it feels to use it, how well it works. | #2 | 3.800 | 3.800 |
Art and general appearance of the game. | #3 | 1.400 | 1.400 |
Creativity of the game and of the implementation of the mechanic. | #3 | 2.600 | 2.600 |
Overall | #3 | 2.600 | 2.600 |
Level design (must be centered around the mechanic). | #4 | 2.600 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Great concept, I think this game has potential: I wanted to keep playing just to try and reach the end and see how fast (or slow...) I was. I like the different types of jumps, but I wish there was some type of feedback when "changing" the jump type (a simple sound would suffice) I know this was made by one person but I really do think it could become a bigger game with a bit better tweaking of the jumps and level design. Great job. My time was 1:15
- I like the idea. Choosing what is the correct tile, while trying to be fast can be quite fun and challenging. One problem that I noticed is that when you try to jump between staying still and full speed, the fields don't launch the player correctly, which can be quite annoying. Having some sounds would be nice. A Restart button when you fail/win would make the "ending" less annoying. The idea, again, is cool though. I can image a small game where such a mechanic could be build upon.
- The jumping mechanic is very simplistic, making the 3 different platforms easy to understand and use. The counter, telling the player how long they survived is great, maybe showing the player how far they got would have been better. The level design is overall quite bland: - Straight corridor with no elevation changes - DeafultWorldGrid and other default materials The game properly detects (mostly) if the game is over, allowing the player to restart the game. I understand that working alone is quite a challenge and I respect that!
- This one was hard ! It took me the most time to complete, but it was fun the whole time. The art was very basic, and I would have loved to see more on the level design part: it would have been very fun to switch the colors around instead of having 3 different lanes with always the same colors, and maybe some platforms could have been higher or lower to make the jump feel more "3D" instead of "2D". It was a nice idea though to make the platform thinner and thinner along the way, it made it very stressful toward the end, but equally rewarding once completed, well done !
Number of developers on your team1
Game engine used
Unreal Engine
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