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Johnny The Jumper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art and general appearance of the game. | #3 | 1.400 | 1.400 |
Level design (must be centered around the mechanic). | #3 | 2.800 | 2.800 |
Implementation of the mechanic: how it feels to use it, how well it works. | #4 | 1.800 | 1.800 |
Creativity of the game and of the implementation of the mechanic. | #4 | 1.400 | 1.400 |
Overall | #4 | 1.850 | 1.850 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- The game is held very simplistic, which is fine. I often felt that the vertical friction is too high though. The usage of a proper menu and the game detecting that the game has finished, returning the player to said menu is good practice! Learning a game engine in a GameJam is an excellent idea and doing so alone is respectable! Keep up the good work!
- I am aware this is a one man job with a new engine but the jumps feel just like any other jump :/ sorry but for learning an engine in 5hours this is quite good already, I say keep at it!
- Your game is very basic, I unfortunately ran into a bug multiple time which wouldn't allow me to jump anymore and i had to restart the game. Jumping toward any walls would aslo stick me to said wall, forcing me to back away (was this an attempt for a wall jump mechanic ?). However the fact that it was a game made on Godot4 even though you had little experience with this game engine made this an interesting experience. Good job !
Number of developers on your team1
Game engine used
Godot 4
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