Play game
Meat ur Match's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Interpretation - How well does the game adhere to the chosen theme? | #3 | 3.636 | 3.636 |
| Graphics - Does the game look visually appealing? | #4 | 3.545 | 3.545 |
| Final Results | #6 | n/a | n/a |
| Audio - Does the game have audio? Does the audio fit the game? | #7 | 3.091 | 3.091 |
| Stability - Does the game crash unexplainably and unexpectedly? | #8 | 3.182 | 3.182 |
| Gameplay - How does the game feel? Is it fun to play? | #9 | 2.182 | 2.182 |
| Originality - Were you pleasantly surprised by some aspect of the game? | #10 | 2.545 | 2.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game fits the uncanny theme through disturbing imagery and audio.
List any third party visual assets used (N/A if none)
na
List any third party audio assets used (N/A if none)
na
Credit anyone who worked on your game!
Sydney Robinson, Julia Lukaszun
Leave a comment
Log in with itch.io to leave a comment.

Comments
I never made it past the 3rd level, so I haven't seen anything past that. The flesh system is interesting, but I didn't know how it worked with the explanation given until messing around with it myself and seeing how the bar filled (I originally thought the blue ones were health). The movement is very janky, I feel like the levels were sized too small and the character too big for them to work properly. There was also very strange hit detection at times, especially how landing on the bottom spikes does 1 hit of damage and then removes your ability to jump entirely.
Graphics and audio were very good (though lacking on sfx, the game could benefit from some way of letting the player know they got hit), I really liked the vibe of the game, definitely fits the theme well, I think if you fixed the movement this game would be really fun!
I think a lot of this game's movement does not work ideally. From choices like the wall jump not giving you back your double jump to stuff like spikes not letting you jump off or platforms not letting you fall through, I was not able to traverse the world very easily.
I do quite like the visuals. Each of the sprites for the character and the enemies feel natural but strange in a good way. The background in particular is striking.
I only got to level 3, I would be interested to learn how far it goes.