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Griraffe Sniper's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics - Does the game look visually appealing? | #5 | 3.364 | 3.364 |
| Gameplay - How does the game feel? Is it fun to play? | #5 | 2.818 | 2.818 |
| Stability - Does the game crash unexplainably and unexpectedly? | #6 | 4.000 | 4.000 |
| Originality - Were you pleasantly surprised by some aspect of the game? | #8 | 2.818 | 2.818 |
| Theme Interpretation - How well does the game adhere to the chosen theme? | #9 | 2.364 | 2.364 |
| Final Results | #10 | n/a | n/a |
| Audio - Does the game have audio? Does the audio fit the game? | #11 | 1.364 | 1.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as an Griraffe Sniper and eliminate other goofy ahhhh absurd animals.
List any third party visual assets used (N/A if none)
N/A
List any third party audio assets used (N/A if none)
N/A
Credit anyone who worked on your game!
I would like to thank you roommates and my friends for some ideas.
I would also like to thank Karl Zylinski for the Odin + Hot Reload template because without that I would not be able to build to web.
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Comments
I played up until round 12 in the web version, where the one-hit enemies suddenly doubled in health which caused me to instantly lose since I wasn't prepared for that. I liked the progression, the enemy AI was really fun and evasive which gave it a good amount of challenge for me. The one problem I had that I couldn't tell if it was intentional or not was the sensitivity of the mouse movements were really sharp, whenever I moved a tiny bit it would completely throw off my aim, and that's where most of the difficulty came from for me. Overall, I really enjoyed it! A few suggestions would be maybe add an aim line where you're currently aiming so you don't have to miss first or look back to know where you're pointing, lessen the mouse sensitivity in some way (it might be tied to framerate if you didn't have this issue), and make the difficulty scaling more progressive instead of all at once.
Tried the downloaded version for a bit to hear the sfx but they still weren't working, I listened to the audio files themselves and they were pretty good! Something must've been broken with the sfx when the game got built, unfortunately.
I played the web version until it suddenly stopped working, though I certainly played enough to get a sense of this game. A little absurd but certainly not uncanny, though it's a tight and fun challenge anyways. With a mouse, this never broke 'difficult' even on higher levels, but there's something satisfying about blasting the goofy ahhhh absurd animals with progressively bigger explosions.
Putting the difficulty scaling a bit higher so the game ends before things get too repetitive might add to the experience.