Play pizza
Eviler Pizzeria's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Stability - Does the game crash unexplainably and unexpectedly? | #1 | 4.909 | 4.909 |
| Audio - Does the game have audio? Does the audio fit the game? | #5 | 3.364 | 3.364 |
| Theme Interpretation - How well does the game adhere to the chosen theme? | #7 | 3.091 | 3.091 |
| Final Results | #8 | n/a | n/a |
| Originality - Were you pleasantly surprised by some aspect of the game? | #8 | 2.818 | 2.818 |
| Graphics - Does the game look visually appealing? | #11 | 1.545 | 1.545 |
| Gameplay - How does the game feel? Is it fun to play? | #11 | 2.000 | 2.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Mostly disconnected scenes of increasing intensity and inexplicability and a rising level of anger
List any third party visual assets used (N/A if none)
Kenney crosshair pack
List any third party audio assets used (N/A if none)
Happiness by Benjamin Tissot
Elevator Bossa Nova by Benjamin Tissot
Flashback sound by freesound_community on pixabay
Foley - Windup Egg Timer Ticking and Ringing Sound Effect by Fronbondi_Skegs on pixabay
Credit anyone who worked on your game!
Just me
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Comments
This definitely wasn't what I expected from the sequel but I like it a lot more than the original honestly. I think the Evil Pizzeria formula is really finding it's footing with this entry in the series, and I love the willingness to experiment with the jump to 3D.
The timer effect is definitely the weakest part of the game, the sound plays over the audio I want to hear and just artificially prolongs the pizza making without a gameplay advantage, maybe use a visual indicator or turn that sound down a lot?
I replayed the game twice to get all the dialogue options since I really wanted to do a sick backflip. The first time I chose the most normal options, the second time I chose to be silent, which I assumed would still allow me to do a sick backflip, but upon further investigation it seems this option is for the true speedrunner who wishes to save fractions of seconds on skipping dialogue. The third playthrough I was immensely disappointed at my player's inability to do a sick backflip, but I can forgive this because I can see how this character's development in further entries in the series could go with them learning to backflip despite the ingredients' lack of belief in their abilities.
Overall, good game. I like pizza, evil, ria, and er, so this game is exactly the kind of genre I enjoy.
The newly-long-awaited sequel. Funny and engaging, but could use a bit more time with audio balancing. I enjoyed the changes between levels both obvious and subtle. I think my favourite bit was the flashback pisstake and the fourth wall breaking. The focus here is certainly the audio and I think other than a couple noises being too loud, it all works quite well.