Short, but solid. The game uses a sort of modified PbtA 2d6 success bracket arrangement, with a really interesting helping system that ensures help is never wasted.
I found Momentum slightly confusing, however, since it doesn't really "do" anything other than cancel a law, so the term could've been dropped and all verbiage around it replaced with references to how many Laws have been cancelled.
The art is great, and the vibes are strong, to the point where I'd like to see a slightly longer, more fleshed out version in the future.
The story ended about how I was guessing it would end, but it still hurt to read. Loved it.