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A jam submission

antikillView game page

dont kill anything
Submitted by EightOhFour — 2 days, 3 hours before the deadline
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Play Kill

antikill's itch.io page

Results

CriteriaRankScore*Raw Score
GAMEPLAY#33.4293.429
ENJOYMENT#53.4293.429
PRESENTATION#73.2863.286
UNIQUENESS#93.2863.286
USE OF THEME#103.0003.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work alone or with a team?
I worked alone

Did you make your own assets? (if no then add credits)
I made my own assets

In which way does your game fit the theme?
I did follow the Theme

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Comments

Submitted

Solid main mechanic and nice use of minimalist pixel style - though the auras around the enemies was a bit overpowering visually. When I reached the end I realised I'd only just gotten into it and wanted more, but that's good! You made a solid experience that could be extended into something bigger.

A lot of times though, when I would click (and still had a shot left), instead of jumping the level would reset. I'm not sure if the game was pre-calculating my failure, I had misunderstood a mechanic or it was just a bug, but it was a little frustrating to get through sometimes. I sucked it up though, it didn't feel like part of the 'core experience' so I'm good to chalk it up to game jame constraint.

Submitted

It was really fun, kinda left me wanting more.