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DbD mini-game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 3.667 | 3.667 |
Music | #1 | 1.000 | 1.000 |
Art | #1 | 4.333 | 4.333 |
Fun | #1 | 3.667 | 3.667 |
Compactness | #2 | 3.333 | 3.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What engine did you use?
pygame
Which programming language did you use?
python
What Operating System did you use? Linux, Mac, or Windows?
windows
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Comments
no sound means there’s no real fair way to rate music
the
main.py
file could have used one-space indentations (or one-tab, despite the objections of python’s space purists). even without that change, with a few flags totar
i was able to shrink your gzipped tarball to 1902 bytes, small enough to fit a version 32 QR rather than a version 33 QR. i’m rather impressed by your PNG file! both optipng and pngcrush wanted to enlarge the file rather than shrinking it!as for the gameplay, it was mostly just standing still and holding F, occasionally switching to S. spacing the bushes further away from the generators, or perhaps having a timer and cooldown on hiding, might make the system more engaging
i accidentally exited the game with a tap in the lower right corner, which i understand to be a clever way to shrink the code, but it was a mix of confusion and frustration when it happened by mistake!
Thanks for the feedback!
For the sound - I wasn't able to produce any meaningful/fitting music that doesn't nuke the 3kb limits.
I agree the gameplay is a bit lackluster and not well balanced - should have put more thought into that!
Regarding the file-size ; I wasn't entirely sure whether the compressed TAR archive has to fit into a QR code or the uncompressed files thus I had to remove all spaces since each takes away 3 bytes w/o compression.
The PNG file is both a mixture of Tiny-PNG and own compression so thanks for the compliment ;P