I agree with @Jaxah about the movement of the craft being too twitchy. The game has promise and the visuals are good. The choice to defend or invade is compelling. I was not ready for the music, but I appreciated the whimsicalness of it. The high score vs the health needs to be separated, in my opinion, and more differentiated for clarity. You have a possible addicting game here and I would like to see the progress you make on it.
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INTELLIGENT LIFE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 3.714 | 3.714 |
Sound/music | #1 | 3.500 | 3.500 |
Would pay for this game | #1 | 3.500 | 3.500 |
Art/visuals | #1 | 4.000 | 4.000 |
Would like to see this made into a full game | #1 | 4.000 | 4.000 |
Really liked this game | #1 | 4.000 | 4.000 |
Easy to play/understand | #2 | 4.000 | 4.000 |
Most creative/interesting use of theme | #3 | 3.000 | 3.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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