Wow lots of content here. I think you did a pretty good job with the UI, which was what I thought would be the hardest thing to solve when I first looked at the game idea. The turned based gameplay with "events" reminds me of Civilization games.
Play game
FEUD's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay/Design | #23 | 3.536 | 5.000 |
Overall | #40 | 3.005 | 4.250 |
Audio | #42 | 2.828 | 4.000 |
Fun | #43 | 2.828 | 4.000 |
Graphics | #46 | 2.828 | 4.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
What did you update?
A new version with some more feature like:
The new version includes:
The ability to build structures to improve the performance and resources of the fief:
Church
Tavern
Training Camp
Defensive Towers
Missions for the King:
On turn 5 and 15, a royal emissary will assign you a mission to complete. On turn 10 and 20, the emissary will return to evaluate your performance.
6 characters to choose from
60 achievements to unlock
3 game modes
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