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A jam submission

Break It DownView game page

Submitted by SkyanSam (@SkyanSam) — 12 hours, 22 minutes before the deadline
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Break It Down's itch.io page

What did you update?
Added Combos
Increased Speed as Time passes
Added Main Menu
Added Pause Menu
Added Dash Mechanic (Space Bar / Right Mouse Click)

What you would like feedback on (Optional)
If difficulty curve of the game is correctly balanced. If scores are scaled well. Whether or not the game speed increase is too fast, or if the max game speed is too high (currently it maxes at 2.5x game speed at around a score of 1500)

Whether or not I should add no-go areas for reaching higher scores and how to implement them

Any other suggestions really

Name of updated upload (if downloadable)
Just play the webgl version for now, I will make sure to update the Windows/Mac/Linux versions later, I may also upload an Android version of the game

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Comments

Submitted

I'd like to see a bit more feedback about interacting with the game world. For example the fact that you die after hitting a red square isn't directly clear. Initially I thought the only lose condition would be when two of the collide.

Also I would maybe spend some time adding art assets to the game and building some kind of reason why you're doing the things you do. I found that adding a lot in my own game and I think it would lift yours up a lot as well.