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A jam submission

LAZY PIRATESView game page

Keep control of your lazy mutinous pirates' by making the right choices, blowing people up, and claiming booty
Submitted by Joe P. (@DevFatigued), Vollando (@_Vollando), MarlyGames (@MarlyGames) — 4 minutes, 31 seconds before the deadline
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LAZY PIRATES's itch.io page

What did you update?
- New level with a better layout
- Added both a WIN and LOSE condition to the game, complete with their own scenes / animations
- Proper main menu with settings, how to play, and controls options
- Added extra movement card options
- Keyboard controls option: 1-2-3-4 keys to activate commands, space to refresh your cards
- Press 'TAB' to see indicators towards remaining BOOTY on the map
- Changed card hand size from 3 to 4
- Added lots of extra sound effects, music, and general juice
- Prevented overlapping crew audio (no more 4 simultaneous shanties at the same time hooray)
- Extra voice lines :D
- Optimisations
- Fixed numerous bugs and collision issues
- Extra visual juice
- Improved enemy AI
- Improved pickup system
- Improved UI
- Added a Mac OS X build (unable to test this however, so please let me know if it doesn't work)

What you would like feedback on (Optional)
Everything! Hopefully its a bit more fun than the Jam version, which didn't have an end state at all, hardly any sound effects, and broken collisions everywhere!

Due to the size of the level and pace of gameplay, I don't expect you to play until you win (as this may take 10-15 mins depending on your skill / luck) - so don't worry about it if you don't play it all the way to the end!

If you do manage to complete it all, post your run time here (on the win screen it should say 'It only took you <x> days!'. My record currently is 11 days (minutes) ;)

Name of updated upload (if downloadable)
Lazy Pirates - Definitive Edition

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Comments

Submitted(+1)

this is super impressive in everything. the visuals are great, the gameplay is incredibly fun, and the audio is A+ quality. I love people who just embrace the goofyness and I wish I did it more often myself.  I love all the voice acting too. the controls are a bit fiddly which I guess is because the theme but just because it fits the jam theme doesn't mean it works great. I think you could have a lot more grace when it comes to hitting shots and collision. I think the idea of reshuffling card can be good but it also defeats the purpose of random cards so might want to weigh the benefits of both before you decide to put that in there. alltogether great work!

Developer

Cheers Squishy! Goofyness is my favourite part of GameJams, they lack the pressure of commercial projects to focus on seriousness or production value ;)

Thanks for the feedback! Agreed regarding the controls: I think controlling turning with the cards is always going to be pretty annoying and not really super satisfying (unless you get the perfect RNG) - going forward, we've discussed ideas for if we want to carry this on, like keeping the cards for abilities (i.e. shooting, speeding up / down, dropping bombs, etc) and using a more manual system for the actual steering aspect of the game. (Also would definitely add a cooldown to the 'refresh cards' button if we carry it on, it definitely is a bit too easy to reshuffle till you get what you need)

Thanks again for the in-depth feedback!