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A jam submission

Crystal Ball ChaosView game page

Launch items and enemies with chaotic magic!
Submitted by imyogurt — 1 hour, 26 minutes before the deadline
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Crystal Ball Chaos's itch.io page

What did you update?
I have more detailed info on the game page. A clock that appears after completing the game once, minor adjustments to levels, added SFX, more VFX, and bug fixes.

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Comments

Submitted

Great game, The lack of music is my biggest complaint. There were some levels that extended slightly past the screen. many of the levels can be solved with out needing to interact with the skulls at all(although it does take some amount of planning, so I would say they can be "cheesed"). There was one point where one of my wand projectile just kept slowly bounce across the top of a level without disappearing. I would also appreciate  some more "juice" on hitting the balls and having them collide. Some things like screen shake or slowing time would really sell the impact. Overall great game.

Submitted

Great game! I'm surprised I missed this one during the jam. Its a cool concept and the execution is near perfect. as far as feedback goes its lacking the very fine details of polish like scene transition and music but I assume you already know that. as far as gameplay goes its super fun, if you're playing it in a fast paced run-and-gun kind of way. however on most of the beginning levels I found it easier (though less fun) to just push the balls around instead of hitting them and ignore the skulls altogether. I thought it was going to be an issue the whole game but the introduction of the bounce pads made it impossible to continue with that strategy. so long story short, make sure to be incentivizing the kind of gameplay you want the players to have (I assume you want faced paced like I mentioned earlier) and not to "optimize the fun out of it" as the saying goes. also the juice on this game is fantastic. just moving around and hitting stuff feels amazing which is an A+ in my book. Best of luck :)