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Castle Rushout's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #353 | 0.775 | 1.200 |
Sound | #354 | 0.645 | 1.000 |
Overall | #354 | 0.678 | 1.050 |
Theme | #354 | 0.645 | 1.000 |
Aesthetics | #355 | 0.645 | 1.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I would highly recommend next time not make a game directly in Python. The game was flagged as spam for me and is very dangerous to download given that it's python code and it can run arbitrary code. Next time just use a game engine.
Inputting the door code was confusing for a bit, b/c I didn't know what order the numbers went in AND I didn't know if the code input was working at all since I got no feedback after inputting it.
This game felt pretty barebones and didn't really have a lot unique to it, it was just traversing a simple maze. I feel like it could be more interesting with enemies and combat perhaps?
The timer keeps ticking on the "you win" screen.
The collisions on this were really annoying. I found that I had to get to the perfect pixel to squeeze through the 1 square gaps that weren't corner pieces.
I couldn't click retry or anything from end screen.
Don't really understand how this incorporates the theme at all either.
Thanks for your submission and best of luck!
Thanks for your feedback. I am just learning Game Development as I am 13 years old. But right now I am learning Unity. Pygame was something that I learned 3 years back soI tried it.I got distracted in web development for those three years.
I saw the polymars video and it was to do speedrun in a difficult game
Gameplay Is Kind Hard At First, But Once I Figured It Out It Was Pretty Good, Make Sure To Rate My Game Too, Thanks!