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A jam submission

Blade BarragerView game page

Action runner
Submitted by Makovice — 4 days, 7 hours before the deadline
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Blade Barrager's itch.io page

Results

CriteriaRankScore*Raw Score
music#13.0003.000
sound design#23.0003.000
graphics#23.5003.500
enjoyment#52.5002.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

is the game finished?
Yes

game description
Endless action runner/platformer where the goal is to reach the highest score by defeating robots in the arena with the help of collectable kunais.

anything you would like to note
This is my first published game. I recommned you to check the game itch.io page linked below to read the Controlls section

links
https://makovice.itch.io/blade-barrager

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Comments

Submitted

I tired about 10 runs the highest score I got was 45, I'm not sure I have much useful feedback, but what I was able to come up with is below. Keep in mind that I am not very good at platformers, and arguably even worse when they're 3D, so I'm likely not your target audience. On the bright side I didn't run into any bugs and the game ran well!

itch Page
-Personal: I think the first paragraph "Put yourself ... only hope" is a little clunky. I think shaving it down could make it more impactful. The writing for the page in general could probably use a little cleaning up, but the first paragraph is the only one that really didn't feel right to me.
- Personal: I think "Parkour" is a little misleading as you can really only jump and crouch. To me, parkour would indicate that you can run, jump, vault, slide and interact with the environment at a minimum.
- Typo: "just holding W and pressing jum"

U/X
- Personal: I think it's odd that the music cuts out when opening the Credits or Settings windows.
- Personal: I really don't like not having an option to pause the game
- Personal: The background music in game doesn't fit in my opinion, by default it's also too loud. I ended up playing better with it turned down (went from 10-15 to 30+), not sure if that's just happenstance or if it was helping me identify where enemies were coming from better.

Gameplay
- Personal: I found the crouch jump very difficult to use, so much so I basically just ignored it after a while. It also doesn't seem like you can use it while stationary, which I found frustrating.
- Personal: I think the enemies are allowed to spawn too close to the player. On one of my runs I had an enemy right behind me and one spawned right in front of me, I don't think there was any way out.
- Personal: Enemies are too hard to identify, they look too much like everything else, and the FOV seems fairly narrow. A lot of my deaths were frustrating because I didn't realize just how close an enemy was. 
- Personal: I think some more variety/color could help. Everything looks good, but too similar it makes it hard to make split second decisions (e.g., can I make this jump) in a game that relies on fast pace.


Overall, it's not really my thing so I have a hard time fairly assessing it. I think it's a decent premise with some potentially interesting mechanics, and I do like the themeing, but for me it's too clunky to really hook me.


HostSubmitted

congrats on your first published game! the review is waiting in your inbox