That's also very simple, but it's fine for what it is... Until the desert that is.
I think the game is a little too long for it's own good tbh, and that's because when you die you're throw back to the beggining, wich is actually kinda frustrating considering there's no real way to avoid damage, so I think it would have been better if it just ended after the knight boss.
This also fell on the trap of being just "hug the enemy and spam attack", wich actually seemed to be a trend on this jam lol, but you could've avoided it by adding some kind of knockback or any way to actually avoid being hurt without having to rely on the medkits.
There's also not really a lot of actual platforming imo.
Play game
Kenny's Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetic | #4 | 2.041 | 2.500 |
Design | #5 | 1.225 | 1.500 |
Enjoyment | #5 | 2.041 | 2.500 |
Platformer | #6 | 0.816 | 1.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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