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Kenny's Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetic | #4 | 2.041 | 2.500 |
Design | #5 | 1.225 | 1.500 |
Enjoyment | #5 | 2.041 | 2.500 |
Platformer | #6 | 0.816 | 1.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
That's also very simple, but it's fine for what it is... Until the desert that is.
I think the game is a little too long for it's own good tbh, and that's because when you die you're throw back to the beggining, wich is actually kinda frustrating considering there's no real way to avoid damage, so I think it would have been better if it just ended after the knight boss.
This also fell on the trap of being just "hug the enemy and spam attack", wich actually seemed to be a trend on this jam lol, but you could've avoided it by adding some kind of knockback or any way to actually avoid being hurt without having to rely on the medkits.
There's also not really a lot of actual platforming imo.
Thanks for the feedback, I didn't add saves to the game because the game would be too easy. I added a desert to the game, because without it the game would be too short.
Enemies are pretty easy. Except archers. You can't dodge their shots! The arrows are too fast. This problem is noticed on the stairs, they just shoot you, and if you are low on hp, then you are considered dead. The mechanics of the battle is just for luck, after each enemy a heal is given. But for that you can play around with the name of the game, for this +