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A jam submission

Ashfall ProtocolView game page

Space TPS in a molten world
Submitted by dinogamestudio — 7 hours, 33 minutes before the deadline
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Ashfall Protocol's itch.io page

Tools used
Unreal Engine 5, Voice Changer, Audacity, Blender, Substance 3D, Photoshop and Illustrator

Team-mates
John Bezerra as the Lead Designer/Level Designer and Lucas Medeiros as the Lead Developer and Animator

How it fits the themes
A Molten Planet is being terraformed.

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Comments

Developer

We updated the game to include just a small lighting increase towards the last mission and a bug fix with the ship so players can only fly out when they kill Joshua.

Hope you guys enjoy and have a good game. We only had 5 days of work and all the code and map are unique to this jam, so hope it isn't too boring for y'all. Think of Dead Space in an open world and have fun!

System Requirements: 4gb GPU+, if our settings aren't enough for your PC, open the game folder and search for GameUserSettings.ini and replace to the following:

sg.ResolutionQuality=0
sg.ViewDistanceQuality=1
sg.AntiAliasingQuality=1
sg.ShadowQuality=1
sg.GlobalIlluminationQuality=1
sg.ReflectionQuality=1
sg.PostProcessQuality=1
sg.TextureQuality=1
sg.EffectsQuality=1
sg.FoliageQuality=1
sg.ShadingQuality=1
sg.LandscapeQuality=1
Low = 1
Medium = 2
High = 3
Ultra = 4