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A jam submission

FloatlandView game page

A Peaceful Universe
Submitted by subi — 54 seconds before the deadline
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Play world

Floatland's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#13.3333.333
Audio#13.5003.500
Creativity#13.5003.500
Concept and Presentation#13.3333.333
Gameplay#13.0003.000
Use of Theme#14.1674.167
Visuals#23.8333.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Tools used
Godot 4, Aseprite, Audacity

Team-mates
Subi (Only developer)

How it fits the themes
You play on a completely flooded planet with floating islands

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Comments

peak

Submitted

This game has a lot of potential! Lets start with the good stuff!

The sound and arts fits together very nicely while nothing feels out of place, it looks really simple but not sketchy at all.

I used to play age of empires on games with farms so i love that resource gathering, building and expanding mechanics!

To the "bad" now, which can always be fixed, added or improved later, also am aware that this was a 10 game jam and you probably had other things to do with your life. So what am going to write from now on, note that am not going to consider all of them when i rate your game, just leaving those here to help you improve.

The thing is that i couldnt really progress the game because when i made a lumbermill and assigned people to work on it i didnt get any wood back even when days passed, that goes for the farms too, i might be a bit stupid hehe but some better explanation to the game mechanics with indicators would be very helpful. Other than that its missing things like a restart button, a save game, its a bit annoying for the tutorial and intro to appear every time you open the game. I love when games like that have different play styles so they feel organic and give me real choices.

Am not very good at writing paragraphs, sorry about that.

Developer(+1)

You weren't missing anything, the game was just broken and wouldn't let you collect any resources as it turns out. It should be fixed now.
Thank you for the feedback!