I really like the low poly art. I actually wanted to be able to see it better but the flying controls were so chaotic that it was very difficult to get aloft so I could see the whole farm. I think it was just that the sensitivity was set too high. It would have been nice to have some sense of progression since the amount of damage I can do as a single crow is pretty small so even the bare patches in the field are hardly visible.
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Tactical Assault Crow's itch.io pageJudge feedback
Judge feedback is anonymous.
- Tactical Assault Crow is a very unique game! I enjoyed testing and playing with the flying mechanic in the game. I've seen a lot of different way 'flying' is coded in games, and they're always unique and different! I think the gameplay has a lot of potential! I like the idea of trying to go around and destroy a certain amount of crops in a certain time while dodging obstacles and enemies. It would be nice to have a timer until the farmer comes out, just to give some sense of fervency in the game. It also seemed that there was no actual loop. Maybe I didn't destroy enough crops, though I did destroy a large percent of each of the 3 crop areas, but there was no effect to destroying crops that I saw. I love the concept, and it obviously fits the theme where the crow is the 'weapon' against the farm/crops. I'm a sucker for minimalist artwork style, so I loved the artwork of this game. I would definitely play it if it had a game loop and a sense of urgency in the game. Your GDD was clearly laid out. I always love seeing a 'development timeline' of sorts, where I can see what you wanted to complete, what you completed, and what you had to scrap for higher priority things. Overall, a great job, and huge potential for the game! Well done. :)
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1iAbFaIks7Wr6TRwy9G1BIqGQABdfHgrAJJraRzE6P4c/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
yes
Is your game set to public on itch.io so we can see it?
yes
Summarise your game!
You play as a crow who must fly around a farm and destroy the crops. you must use a hit and run strategy as there is a guard dog chasing you.
Please explain how your game fits the theme:
You have been trained as the ultimate crop destroying weapon.
Is there anything you'd like the judges to pay particular attention to?
The art style.





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