If Plato could see the amount of men you just slaughtered he would be very upset
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Diogenes with Shotgun's itch.io pageJudge feedback
Judge feedback is anonymous.
- GDD Very simple GDD for a simple concept of the game. I would like to see some points on the sound and art departments. Gameplay Good tech demo. You handled the movements well. While the rocket made the shotgun movement irrelevant, it also made the game more fun. Good work making the MVP. Art Simple hand-drawn art, like the ancients intended us to do. Diogenes felt alive in his little barrel. But who didn't feel alive with a shotgun? Sound design The SFX was pretty funny; it sounds like mouth noises at some point. There was no BGM implemented. Last thoughts Alexander was blocking his sun, and I find it very rude. Good job.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1dsOmwhQ_xyo3Y6EsjyGy5ffSOWkccFRFplrD61W1ulg/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
YES CHEF
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Player movement is handled primarily by recoil from your main weapon. There's also a secondary weapon (thrusters) that fires in the opposite direction of the primary to make navigation slightly less frustrating, though difficult controls is somewhat intentional design.
Please explain how your game fits the theme:
The main/only gimmick is the weapon based movement. If this were to be expanded, it would be through a more diverse set of abilities / recoil mechanics.
Is there anything you'd like the judges to pay particular attention to?
This is primarily a tech demo - please focus feedback efforts on other projects. Thanks judges!
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