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Bomb Scott (Pirate Software Jam 16)'s itch.io pageJudge feedback
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- This definitely has an angry birds feel to it, and I appreciated the upgrade system that brought build variability to the table and showed where certain areas excel and what weaknesses that had to be built around. Though there is a VERY evident (and repeated with my luck) death spiral that can occur based on RNG. The other thing that I found while playing was that the flames felt like it took forever to kill the blocks or die. This would add tension if physics was at play when destroying the buildings, but since the player knows that the blocks aren’t going to fall to crush a balloon, or that there is a time limit to get the next shot in before the window closes (since you aren’t asked if you want to continue until the flames are extinguished), it just serves as a point of frustration. Similarly, a restart button would be nice if, once we look at the new map, we know that we won’t be able to complete it (I can’t shot over the rocket to hit the guy on the other side) without resorting to Alt-F4 or F5 in this case as a browser game. Finally, I question the need for the spacebar if you can just use the mouse for everything, I would just put a countdown once the powerup is grabbed to reduce misinput chance. Moving on to the Game Design Document, most of what I look for was there, except for the development timeline. The development timeline is important for a few reasons: (1) it gives a check for progression, being able to note when things get done and having a clear view of the steps required for the goal, (2) it gives a sense of dependency/importance as certain items will need to be completed before others (i.e. don’t just put the final day as the finish date for every item), and (3) it shows what extra items can be accomplished if there is time, or what things can be left for the next build if you are running behind. All in all, great work!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1L4gnO8AUX_EkDHakQPa7G7UsORGpf-zyvN65JbrIFMQ/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Roguelite Artillery Sim! Angry birds meets rounds!
Fire a single Cannonball at enemy balloons, upgrade before every round for max carnage.
Please explain how your game fits the theme:
You play as a bomb named bomb scott. And as such you get one shot to destroy the enemy base. (With exceptions for playability)
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Comments
The effects of the bombs landing and stuff exploding feels really good! I think you should build on that part rather than the powerup drafting. Also let me try levels multiple times! Good job tho! Keep making games!