Great concept and execution. The momentum physics were challenging, not going to lie, level 2 was probably the hardest until 9, where I managed to juggle the first ramps just to fall off. I would recommend changing the size of the game on itch, because unless I make it fullscreen a portion of the puzzle itself and the title cards for changing levels is cut off.
Play game
Bombazing's itch.io pageJudge feedback
Judge feedback is anonymous.
- GDD: GDD seems good, but I think it could be better with images / gifs for mechanics and perhaps show ingame art design within art section. Perhaps also showcase a development timeline for the game's state and process. Also show some highlights on certain words and sentences to show the investors (the typical readers of GDD) that you have put some ideas on how the game is connected. You have to think of GDD as elevator pitch. It has to be short, but also stand out to leave a impression. Don't be afraid of using colors within GDD! Game: Some of the levels are good. I think the game could be improved by gamepad / joystick movement. I would love to see a pause menu & main menu, so the user could take a break anytime. For some of the momentum levels, it tooks me few times to get it right, and sometimes on some of the levels makes it harder to spot the bomb. Perhaps a highlight outline of the bomb would make it easier to spot? The camera feels very zoomed out. Perhaps give user the control of what level of zoom do they want and if it is too zoomed in, then a QOL feature could be a minimap of the level when they are too zoomed in, so they can have better control of the bomb. Bug: * the game cuts off when it is in small screen. Perhaps increase the window size or using fullscreen?
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1lab3hWL8-UwPcBThMPNnHpW1w2D41fXXk8YQzLkujK8/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Youre a bomb that needs to get the treasure at the end of the maze. Get that cold by any means necessary.
Please explain how your game fits the theme:
You control the bomb and use your abilities to break through!
Is there anything you'd like the judges to pay particular attention to?
Systems, design, user experience. Intuitiveness.
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