Nice take on the theme. I would have liked to have some UI elements or visual feedback for how much population is in a building without having to click on it. Regardless, I had a lot of fun playing this
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Population's Reign's itch.io pageJudge feedback
Judge feedback is anonymous.
- I really enjoyed playing the game and the GDD is written very well and builds the foundation for good requirements for the development of the game. The music is quite intense for the beginning of the game, I would suggest to make it a bit slower and increase it the more danger gets close to the castle. I had to play the game in full screen to be able to read all the texts since they were a bit small. Having pictograms instead of the texts might make localization and readability a bit better. The game runs very well in the browser. The mechanics are understandable after you played a bit. It would be great if you had some way to see what you are placing down at you cursor to make it a bit better to control. It might be a cool thing, if you click a tile and then a radial selection opens were you can select the turret you want to place. The trinity between attack, ressource generation and economy generation is a smart choice and allows some tactical thinking, would like to see this mechanic deepen a bit more. The theme of a jam got a bit missed here, cause as said by yourself it is a "normal" tower defense with an economic aspect to it.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1fP_3YsM0MpzLbE6x0G6kX7ewTW2NUNAMC5r3SyEznXw/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
The mechanics are managing both resources, the economic ones and the population to manage to defend the castle from incoming enemies.
The game has no story (outside of basic "defend the castle" stuff)
The controls are made to be (hopefully) playable just with mouse, but there are keyboard shortcuts to select stuff quicker which might be necessary for higher rounds.
Please explain how your game fits the theme:
The game is a "normal" tower defense, but the main difference is that the towers that the player places don't work by themselves, they need population to work, so the population is part the weapon in a way, as the towers are useless without them.
Is there anything you'd like the judges to pay particular attention to?
I'd like special feedback on the game's playability, as I've made many games which feel clunky and I tried quite a bit to make a game that won't feel that way.
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