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Potion Cellar's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #653 | 3.000 | 3.000 |
Cleverness | #755 | 3.000 | 3.000 |
Playability | #804 | 3.000 | 3.000 |
Artistic Style | #970 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Idea is very interesting! And I think game can be fun. There were just few issues enemies were not making any damage. it is unclear what exactly to do here the tutorial would help with that also when you are shooting and run out of arrows some of them you can pick up and some of them you can't also indication of how many arrows you have would be great. Nice try, keep on developing games!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Potion Cellar is a Dungeon Diving Action RPG about slaying creatures, collecting the ingredients you need for potions and selling them in your shop.
Extra Notes
HTML5 Broke it :(
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Comments
Its a shame the light broke on the web version. Good lesson to release early and often for next time ^_^
The concept looks really good, I like the shooting mechanic.
Appreciate you checking it out!
Yea, a tough lesson I'm not about to forget anytime soon haha!
Our first jam/first game, neither of us even knew about having to retarget to chosen platform until the last day. Had we even done that basic step in the first few days we probably could've corrected for it
You got this next time! ^_^