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Kimia Antumbra's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #755 | 3.000 | 3.000 |
Artistic Style | #970 | 3.000 | 3.000 |
Theme | #1330 | 2.000 | 2.000 |
Playability | #1486 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Big plans and packs a lot into a small game. I think it's confusing for the average player to wrap their head around. It takes a lot of trial and error to get a grasp of what the game is about. Overall concept is very cerebral and well made.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
A game about alchemy and the shadows of invisible properties by which one can identify them. Take on the role of a new alchemist, who has gotten their hands on an Alchimisol - a solar assay lens - that allows them to peer close at the shadows of the properties of many materials, both mundane and more mysterious.
Take what you learn to process, mix, and experiment to your heart's content. Fulfill requests to garner access and valuable assistance in foraging for new supplies.
GDD: https://docs.google.com/document/d/1kxs2lOfR4Z6R5c_3LtjgDWPK5wlZJt2ET2oB-eV_Oc8/
Extra Notes
emergent_codeDeveloper54 seconds ago
NOTE: for anyone testing or trying out Kimia Antumbra, be warned the Options Menu accidentally had its face removed by a stray click as I was building the final version for submission, and I did not notice until too late. Please ignore the Options Menu to avoid a softlock situation.
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Comments
I didn't really know what to do and felt kind of overwhelmed by the amount of options and menu's I could enter xD.
Well done for building so much in a short amount of time!
For next time I would suggest easing your players into the countless options and features of your game ^_^.
Absolutely! Ended up being able to put in less time than I'd planned, and didn't manage my time too well, so it's missing 3 key things: introduction sequence to provide some general context; tooltips on buttons, tabs, etc. to provide explanations in-situ; and tutorial/guide popups to take the player through the available options each time they visit a new menu. Thanks for the feedback!
you got this next time! ^_^
NOTE: for anyone testing or trying out Kimia Antumbra, be warned the Options Menu accidentally had its face removed by a stray click as I was building the final version for submission, and I did not notice until too late. Please ignore the Options Menu to avoid a softlock situation.