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Little Potion Rescue Service's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1256 | 2.500 | 2.500 |
Playability | #1432 | 2.500 | 2.500 |
Cleverness | #1471 | 2.000 | 2.000 |
Artistic Style | #1655 | 2.500 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Your game displays a nice variety of mechanics and plays well. I liked the in game tutorial. I did however find some aspects of the game broken or confusing, such as the finish line and drop off points since they weren't labelled and the shadows mechanic wasn't immediately obvious. I also encountered a bug where if you picked up another crate while already holding one, the other would fall through the floor. I also couldn't tell what the consequence of having potions in the sun was. Overall though, it was enjoyable to play - well done!
- While I find the concept of delivering potions to be fine, especially in the style of 'captain toad', I cannot say that my experience playing this was all too fun. To start, the camera angles made it harder to get the controls down (directional movement) so I could properly traverse the land. Having a set timer feels like I'm being rushed to complete things before I have a chance to get a feel of the game as well. But the keep out of the sunlight aspect is a tad more interesting as that could present more of a challenge because of the world built, and the style of the platforms that cast shadows as a result. I think, overall, the timing aspect was the one part I didn't want to 'deal' with while playing, but that's why you experience things. In regards to the themes, again, the staying out of the (sun)light aspect does seem like a nice feature, especially for shadow, but when tied into the rest of the gameplay, it feels like a lot to keep track of when you're still getting used to the game. For alchemy, just having to deliver potions doesn't come off as a unique way to present this, rather, something more simplistic when approaching alchemy. It would be nice to see how this could be expanded upon, and maybe a different way to present the gameplay (without taking away the 'captain toad' aspect, because it's quite creative in my opinion). Overall, a decent experience, even if I didn't have the best time playing. Do keep up the hard work.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
You rescue dropped potion crates and deliver them to the delivery point.
Keep them out of the direct sun light or they will be damaged.
Controls:
Arrows keys for movement.
Z to pick up crates and climb ladders.
X to drop crates.
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Comments
Cute little game! I like the concept of trying to stay in the shadows to keep your score from degrading. The player model is also super cute!
My game also initially had issues with freezing when the player would play the game on web. What fixed it for me was preloading all my particle effects when the game started. I assume that the walking particles for the character is what causes the initial freezing, so maybe preloading those when the game starts would help.
Overall really good job! I'd love to see what you make next!
Fun little platformer
For what little there is in the game, it freezes quite often (crashed on my first try). I didn't notice the crate delivery point on my first try, but I dropped off two on the second attempt!
I personally don't think jam games need to be "big" or "grand". Even a small project is great, specially if you learned from it. But I will say, I have no idea how this relates to the jam theme(s) ๐
For a solo project, this is neat. Don't give up on game development!
Thankyou so much! oh did it fully crash or just freeze? For some reason it froze on my pc too the first time when moving the character, and then it runs smoothly. but i'm not quite sure why it only happens when exporting to web ๐ค
The theme is Alchemy and Shadows so my idea was that you delivery potions (alchemy) that have been left behind by the original deliverer and you have to keep them out of the sunlight, so in the (shadows) or they start bubbling and you lose points ๐.
I learned a ton from this one as i had never exported something to web before and i never thought about testing the web version before the last few hours before the deadline ๐คฆโโ๏ธ So i never experienced these issues until the very end of the game jam.
One thing i also noticed on the web version is that shadows are not really displaying correctly. I had some help in the Discord of PirateSoftware to see if we could figure out the issue but we never figured out the cause because there was so little time left.
But thankyou for the comment! It means a lot ๐