mutcho bom pó continua
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Dark Side of the Moon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #1 | 5.000 | 5.000 |
Theme | #1 | 5.000 | 5.000 |
Cleverness | #282 | 4.000 | 4.000 |
Artistic Style | #401 | 4.000 | 4.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I appreciate the unique take on the theme. Played well. Setting seemed off compared to the Prism concept, at least it didn't match up in my head. Think you have something with the Prism/emotion/challenge idea though. Make projectiles of all types stand out more, spears were near identical color to background. While that may be part of the intended challenge, see if you can't apply that elsewhere. 20MTD has most projectiles shown pretty clearly, challenge comes from other elements.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
You follow the steps of Prismo, a prism who lost his colors, now he has to venture in this dungeon in order to recover what he lost, each color represent a feeling, and as Prismo goes through he remembers what he once was.
The game starts on the 2nd dungeon, after defeating the Fear represented by the color violet, Prismo now faces Ego represented by the color green.
Extra Notes
we kind of exaggerated the scope of the project a little, so there's a lot of things we could not do in time, but we did our best to accomplish our expectations
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