I like the concept and the gecko, unfortunately it's a bit laggy
Also beware, your GDD is not public!
Criteria | Rank | Score* | Raw Score |
Artistic Style | #1697 | 2.000 | 2.000 |
Cleverness | #1896 | 1.000 | 1.000 |
Theme | #1934 | 1.000 | 1.000 |
Playability | #1983 | 1.000 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous.
Did you include your Game Design Document as a Google Drive link?
https://docs.google.com/document/d/1WOxgmG_ob9XTUzbcHz3JnQ0lY9t4-bDkGntd3wYjbvs/edit?usp=sharing
Seriously... did you include your Game Design Document?
https://docs.google.com/document/d/1WOxgmG_ob9XTUzbcHz3JnQ0lY9t4-bDkGntd3wYjbvs/edit?usp=sharing
Is your game set to Public so we can see it?
Yes
Tell us about your game!
You play as a gecko in space trying to escape an elaborate mazelike set of walls. (I swear it all started as an echolocation based game and then became something foddian). You have only your echo to guide you. Kick it away from you to get a wider view of your surroundings, but be careful! There are some... interesting walls around. And if your echo (the ball) gets too far from you, it's game over. Can you get to the very edge of the map with your echo and win?
Extra Notes
I had a ton of fun and learned infinite making this game. It made me realize game dev is both easier and harder than I thought. I'm going to keep working on echo dribble, I think I can turn it into a game people really have fun playing.
I like the concept and the gecko, unfortunately it's a bit laggy
Also beware, your GDD is not public!
Leave a comment
Log in with itch.io to leave a comment.