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Shadow Hunters's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #1 | 5.000 | 5.000 |
Playability | #258 | 4.000 | 4.000 |
Artistic Style | #401 | 4.000 | 4.000 |
Theme | #1330 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Simple and fun shooter game! The simple artstyle doesn't take away form the game, but would like to see some more audio effects for some of the attacks and the shield especially. The UI needs a bit of work, as well. A health counter, at least. I don't see any alchemy in the game, which is why I have rated less for the theme. All in all, really good work! Keep it up!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
The main premise of the game is you are a shadow hunter working to exterminate shadows in a cyberpunk setting. The game has the player on the roof of an office building holding off waves of shadows for as long as possible.
WASD for movement.
Left and right clicks use their respective weapons.
Q and E change the left and right weapons respectively.
The first weapon in the left hand is a spell book that creates a protective shield that activates shortly before going on cooldown. The second weapon is a potion that is a throwable that deals damage on impact and breaks.
The first right hand weapon is a knife used for close combat. The second is a gun that comes out of the players hand as a cybernetic enhancement that shoots bullets at range.
Extra Notes
We had two team members leave halfway through the development process, leaving us with only one person who knows how to use godot to put the game together, thus the rushed look and unpolished feel in some aspects. It was a learning experience for our team of three, and we are proud of the game we have made. Its our first attempt at a project like this and it was extremely fun to see through to the end. Thank you for this opportunity and we hope you enjoy our jank baby of a game!
Yes the respawn mechanic doesnt work, we didnt have enough time to figure that out :P
*LOGO IMAGES GUN:Designed by macrovector / Freepik
SKULL:Designed by dgim-studio / Freepik*
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Comments
Really great movement and music, I can totally see what you're going for here.
Next steps I think would be to add some more feed back with the different weapons so that what's happening reads a little bit more clear. When I threw the potion thing in particular, it wasn't at all clear if it was doing anything. Either some FX, or sound feedback would be much appreciated.
It's a real pity you had troubles with your team. This has some seriously excellent potential. Like I said, the movement feels excellent and fast. I'm real impressed that you got it working so smooth in a web browser.
Good music, overall fun environment
Games hard, can only kill a few before I get overwhelmed.