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The last tower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #1 | 5.000 | 5.000 |
Cleverness | #1 | 5.000 | 5.000 |
Theme | #233 | 4.000 | 4.000 |
Playability | #804 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- You have a good base for a game here! With a little bit of work, it could be extremely fun to play! A few things to note: There should be a limit to how many enemies can be on the map at a time. I eventually ran into so many that it caused the entire game to start lagging out. Not only that, but the main attack is too weak. In a game like this, ideally, you want to constantly be killing things and upgrading your weapon or gaining new skills. It's difficult to do so when the most basic enemies take 3-4 very slow hits to kill. There isn't even a good way to pick up the reagent unless you circle around the entire map and even then, due to the sheer amount of enemies, it's a challenge. Over all, it's a good start! Keep it up!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Maybe, YES!
Is your game set to Public so we can see it?
Yes
Tell us about your game!
The last tower is a shoot'em. The story is about a wizard trying to clean his tower because a rival Wizard used his shadow spells.
Extra Notes
Unfortunately, the game is not finished, and some mechanics are unfinished. :(
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Comments
Even though this is unfinished, I quite like the idea of your field of view being limited by light. And there is a seed of fun mechanic with how powerful you become after equipping 2 fires.
What immediate improvements could be made:
Honestly, if you check out other jam submissions of the same genre, you can find a lot of neat ideas. And your game definitely has potential!