Results
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
I like the teleportation skill, but I feel the movement of moth is a bit slow making it take too long to utilize strategically. What does save it is that you can essentially hold down right click and attack at the same time so you're always moving moth around. It is difficult to tell when you land a hit on an enemy and vise versa (outside your own health bar), and so some form of hit indicator would be helpful in knowing the hitbox. I wasn't sure what the goal was either in the game, and did not know what the squares did after collecting them. Giving players direction and informing them of the goals helps motivate players to be invested in completing whatever objective there is. Overall, solid game. Good job.
Did you include your Game Design Document as a Google Drive link?
yes, its in the description!
Seriously... did you include your Game Design Document?
yes
Is your game set to Public so we can see it?
yes
Tell us about your game!
WASD for movement
Mouse1(Right-Click) for shadow movement
Mouse0(Left-Click) for a basic 3–hit melee combo
Press E to teleport to Moths location
Moth and the Flame is a 2D Top-down horde extraction game where you control Flame and her shadow Moth simultaneously. Wander around the map defeating enemies and completing objectives to finally get extracted.
Extra Notes
Currently, the objectives don't have assets, so defense objective is a square, the collectibles are rounded squares, and extraction is a triangle. unfortunately, the kill objective could not be finished and time but is planned to be added later on. The initial map generation takes awhile in WebGL so please be patient! VFX is also not supported in WebGL which we learned a little too late to change. The shadow controls are also a bit slow on WebGL but regardless I hope you have fun, we sure did making it!
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