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Shadow Revenge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #1 | 5.000 | 5.000 |
Cleverness | #1 | 5.000 | 5.000 |
Theme | #233 | 4.000 | 4.000 |
Playability | #258 | 4.000 | 4.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- GDD looks amazing! The shadow hand mechanic could get some love to get it working. Shadow Transmutation is a cool concept for alchemy take of transmutation. There is so many ways that it could go in directions.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Nyx, a master alchemist, was once contracted by the king to create a formidable shadow army. Upon completing her task, the king betrayed her, imprisoning her at the top of a treacherous tower. Surrounded by powerful crystals that drained her abilities, Nyx was left to languish. However, a stormy night provided the darkness she needed to regain her strength and escape. Now, she seeks vengeance against the king, using her alchemical prowess to reclaim her freedom.
In Shadow Revenge, Nyx must reach the bottom of the tower while solving intricate puzzles and defeating shadowy foes. Her unique shadow powers allow her to manipulate her environment, manage shadow matter, and outsmart enemies. Each level presents new challenges, requiring strategic use of her abilities to progress further down the tower and closer to her ultimate revenge.
Controls (Keyboard and Mouse Only)
Movement: W, A, S, D
Shadow Grab: Right Mouse Button
Shadow Dash: Space Bar
Recharge Shield: Hold R
Use Ability: Left Mouse Button
Cycle Abilities: Q, E
Aim: Mouse Movement
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Comments
I loved the part where Nyx says "its shadow revenging time!" and she shadow revenged all over the place simply epic.
Now seriously besides from a little janky rolls and a lack of feedback for making damage to the enemies its a really good concept, add some audio to have more feedback, fix the roll, give me real incentive to fight the enemies cause you can just outrun them and i think you have a cool project to expand on
This looks amazing, I'm impressed with how much got done in the two weeks! One thing I notices was the shadow dash always seems to make you roll to the right? Other than that I made it to the light tunnel and then realised it's an endless game hahahah!