good gaem =)
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Phantom Of Botany's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #214 | 4.500 | 4.500 |
Artistic Style | #401 | 4.000 | 4.000 |
Theme | #600 | 3.500 | 3.500 |
Cleverness | #755 | 3.000 | 3.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- game looks and feels nice. I would work a little on making the element select feels and look better. hope to see you continue developing this.
- I like flowers. This is very much a game perfectly for me. I like how the alchemy symbols created flowers that I can use for healing, combat against shadowly creatures and save plants. I got "moonlighter" vibes from this, which is weird, but in a good way.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
You play a botanist lizard in a top-down fashion, similar to the Mana game series. Your goal is to explore a small open world to cure the forest and the 3 great trees.
While holding space you have access to a panel showing the 4 elemental runes of alchemy. Has you progress you'll unlock recipes to cast spells / plants using those runes.
Each plant has different uses, either for combat, solving puzzles or both.
Combat is a bit unique has you don't fight your opponents directly, instead you grow plants to fight for you.
Extra Notes
*I'm out of town from the 2nd to the 9th so won't be able to answer comments, sorry!*
I didn't invest much time in audio has it seems to be bugged in some browser with godot 4.2.1 web export at least on my end, feel free to mute it.
If you get stuck, go back where you came from and explore different paths, look everywhere !
Completing everything the game has to offer, if you wish to do so, should take you about 40 minutes or so, good luck!
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