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Shadow Puppets's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #653 | 3.000 | 3.000 |
Artistic Style | #970 | 3.000 | 3.000 |
Cleverness | #1471 | 2.000 | 2.000 |
Playability | #1486 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- This doesn't really have anything to do with alchemy. It's basically just about shadows. You can argue that you're creating things... but you're just creating a shadow. The issue I have with the game is that the solution appeared to be completed, but it wouldn't give me the W. Or maybe it did and there wasn't anywhere to go? I even had someone check my work. As each finger goes into the right spot, or does cover the right area, you ought to set it green so the player knows they're in the right, specific spot. Nice art. Decent game. Keep going at it!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Shadow Puppets is a game about making animal shapes with your hands. You can move fingers by dragging them. Click fingers to close them. Thumb is not a finger, just drag it! Hands can rotate by dragging the palm, and be moved by dragging the wrist.
Extra Notes
This is the first game I have ever completed! I joined a week late but I've been working hard on it and I am very happy with how it turned out, hope y'all enjoy it!
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Comments
yeah, a hand simulator! Simple but it works. I somehow had to spam-click a finger to make it actually close though and the shape acception could be a bit more tolerant, it was a bit too fiddly to find the pixel-perfect positioning.
But I also learned how to do a shark, so there is that :D
Thank you so much for playing! The shape accuracy was definitely too high, I had difficulty getting through it even after multiple playthroughs. I wasn't sure how best to detect if you had filled the outline so it's all just based on the position and rotation of the hand and all the fingers. In hindsight I think using another method would have been much more responsive and clear.