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Archeologenie's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #401 | 4.000 | 4.000 |
Cleverness | #755 | 3.000 | 3.000 |
Playability | #804 | 3.000 | 3.000 |
Theme | #1330 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Lovely art style and set up, a bit more guidance in the beginning. After awhile it was understandable after reading the GDD. Some more enemy types and some more towers would really add more to it. Awesome job on the game!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Set in a desert, play as a magical archeologist riding on a flying carpet, shoot, build and alchemize to defend your base and defeat the Dark Djinni.
Extra Notes
Have fun! There is instructions on the main menu
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Comments
Really awesome entry! Loved the fog of war effect, and the mechanics all felt really great. I like the flying physics, the sound design of the magic spells. Everything had a really nice level of polish.
My run had an almost fatal bug though... where I clipped outside the canyon's walls, and couldn't get back in! Luckily I found a way to clip back into the play area at the last moment with 129 hp left! I was able to salvage my run and achieve victory!
I really enjoyed the exploration aspect to the TD genre. That really made it feel more interesting and less passive than a traditional "sit and wait for the enemies to come to you". At the end, it felt like I was tower rushing in Warcraft 3 which was a great way to end the game. Get rekt, necropolis!
Love the art style as well. It felt a bit cartoony and stylized, yet sophisticated with just the right amount of detail. Top marks in visual clarity and readability in the game.
My only wish was for more layers of alchemical mixing! Like creating new spells when you combine the elements instead of just one of each projectile. If you could expand the game more, it would be awesome to be able to combine higher tier spells to use, and more enemy variety.
But for the scope of the jam, everything was excellent :) Great job I had a lot of fun!
Thank you soooo much for this thoughtful little review! The other two guys are gonna love seeing this
Hey thanks for playing the game <3...
We are happy that you like it.
Tbh we had so cool ideas for new Cards and more "high level - Alchemie" but we couldnt get them into the game due time limit. :(
But again thank you so so much for your awersome comment <3
much love <3
got to the end, i enjoyed it. Great submission
Thank you for playing the game much love <3