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Magnum Opus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #804 | 3.000 | 3.000 |
Theme | #1330 | 2.000 | 2.000 |
Cleverness | #1471 | 2.000 | 2.000 |
Artistic Style | #1697 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I would have liked a better tutorial on the box and shadow mechanics as I got stuck there. the idea is great and the game looks nice. could be a very good puzzle game in time :)
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
An action-puzzle platformer that involves trading control of two characters to perform combos and reach solutions together, alone.
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Comments
The core mechanic is really cool and it is super well integrated with the concept. However the key response on the jump key is a bit slow, and the relationship and timing between the mc and the shadow is a bit hard to get. For example, I managed to get the shadow move up the cliff by being on top of the box while the mc kicked the box, but found out that the merge only happened on the mc's side. So I tried the other way around (mc on top of the box while shadow kicking the box) but it didn't seem to work. There is a lot of potential in this game and it just needs some polishing on the controls.
There are alot of cool mechanics here, but its introduced quite chaotically making it hard to enjoy the potential. You have something here, just gotta work on player onboarding