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Alchemist's Dawn's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #401 | 4.000 | 4.000 |
Theme | #653 | 3.000 | 3.000 |
Cleverness | #755 | 3.000 | 3.000 |
Playability | #1486 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Cool art and idea. Light stone fuel decay rate was a little punishing for a new player. Great music. some additional sound effects would engage the player more. Having ramping difficulty would help player not to get frustrated.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Expand your base area through light sources and craft potions to make runs into the shadow area easier and longer.
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Comments
best thing about the game is the name :P
jk, I really liked the are and the atmosphere, my main issue is that the game feels really dead due to lack of FX and indicators to the user like health bards and hit animations, also the character animation feels a bit stiff but maybe that's just me I'm not an artist :p
overall good potential for this game , you should continue developing this <3
It's definitely the best name! I'm glad we both came to the same conclusion before submitting our entries. :)
Thank you for the good feedback. We'll definitely keep all of that in mind as we continue working on this.
Thanks for the encouragement too! I'm excited to see what our game will look like once we liven it up more.
Music and the art together make such a great atmosphere of the game!
The character design! Amazing!
But man I was strugling I felt like being stuck in the begginer location for 90% of my game (and I played it for about 10 minutes).
I've crafted 2 light stones and placed them and still I was not sure if I should go further?
Found 2 torches but no pedestals with shadow stones so went back and tried the other side and there was nothing (which killed me :( )
You ran out of resources really really fast, I guess the best straregy would be to gather tons of resources by refreshing forests, create tons of potions and then try but still the lantern goes out so fast - blanace needs a little love :D
The invincibility period is an awesome addition, defenietly saved me few times there!
Game could use some SFX tho! Especially for that arrow shot! - would love to hear pews :P
Would love to explore the game further and see what it hides from me but its just very tedious to do - especially with limited traversing abilities (sprint runs out fast as well :P ).
Thank you so much for your feedback!
We've definitely taken notes and got a lot out of hearing of your experience.
I do agree that our game will feel a lot better once we get some good SFX and perfect the balance of the game.
Thanks again for giving it a good go!
Not bad! I like gathering and making stuff. The lantern runs out very fast though, so I had trouble advancing because I had to run back to the base all the time.
Thanks for the feedback and for playing our game!
We’ll definitely work on balancing how long the lantern light lasts as we continue development.
Thanks again!