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Until Our Sun Fades's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #233 | 4.000 | 4.000 |
Playability | #258 | 4.000 | 4.000 |
Cleverness | #755 | 3.000 | 3.000 |
Artistic Style | #970 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Interesting game, I like the setup and concept. The gameplay got really weird at low stamina, unsure if that was wholly intentional or a bit buggy. I get the concept of losing power as limbs/etc are lost - the implementation of grayscale when losing the head HP was great - but there's something about the punishment of losing power when the hit boxes feel so loose that doesn't feel too good. I felt like you were building a fun little back story, which I appreciate. Overall good job, just rough around some edges.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Controls:
Movement: WASD
Attack: J
Interact: E
Dash: Left Shift
Craft/Sacrifice Limbs for Stamina :Q
(E to accept in the crafting menus)
Crafting:
In the Crafting Menu you will press A W D to Pick between 3 materials: Potassium (Grey), Sulfur (Green), Water(Blue)
Recipes:
Potassium /Water = Gives you charge for your melee attacks, if you run out you won't be able to swing Keep and eye on it!
Sulfur/Water = Gives you back a body part (HP)
Potasium/Sulfur= Gives you a charge for your ranged attacks, these consume your red bar and not your melee bar, but you can't fire the ranged attack if your melee bar is completely depleted!
Body Parts:
in the Q Menu you can sacrifice hp to bring sword charge back to full;every body part lost does have a down side though so watch out!
Head: losing your head will cause loss of vision
Arms: losing arms makes you swing slower
Legs: Losing legs makes you move slower
Body: this is your last hp lose this and the game is over!
Secrets:
each stage has a memory level, if you get all of the memory levels you get the true ending ! make sure to try and interact with everything!
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Comments
The feeling of this game is spot on (Y)
Really impressive content you made. A clever way to use the theme. I really liked to play it !
Very fun! All the characters are cute and the animations are very well done within the time frame of the jam!
Cool game, I enjoyed the sacrifice body parts mechanic!
Interesting game mechanics!
My only problems with this game are:
- In my opinion Menu for sacrificing body parts and crafting should be separated
- While walking and swinging your sword the animation breaks
- Dash animation worked weird it was starting from behind the character
For me the game was a little bit slow but rather than that its great. The art is interesting and has its own style. Especially loved the dash style. Enemy laughter was nice, enjoyed it. Main menu and font also fit well. The alchemy/sacrifice idea was interesting, I haven't seen it before. Good job on the game!
A few things to consider for improvements:
1. Control mapping was unusual to me. In long term there can be an option in options menu to re-map them and it would solve the issue.
2. Minor thing but when I exit "my house", after beating the enemies I can go to the right. After going to the next area on the right, I get spawned to the middle but logically I would expect to be spawned on the left side since thats where I came from.
3. Maybe adding some background/overlay to crafting/sacrifice screen to visually distinguish that I'm exactly in that "menu" and game is paused.
Thank you so much for the all the feedback!
Why was the first thing I do, sacrifice all my body parts hahahahahaa
Amazing work though!
The call to sacrifice was too strong lol, Thank you for playing!
Very fun game that hits you in the feels a bit.
Would love a longer version of this game sometime in the future ;)
A more developed story for these characters/world would be pretty fun.
Thank you for playing!