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Can't Run From the Shadow's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #1 | 5.000 | 5.000 |
Theme | #1 | 5.000 | 5.000 |
Artistic Style | #1 | 5.000 | 5.000 |
Cleverness | #282 | 4.000 | 4.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Playability: Game was perfectly playable! No issues what so ever. Theme: Theme is implemented into the gameplay and story, really like it. Cleverness: Game is quite clever! I like the RNG mechanics and the brewing, its quite fun. Artistic Style: Really love the art style! I like the sounds and music, not to mention using wonderdraft is very ingenious! Love it!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yep
Is your game set to Public so we can see it?
Yeah
Tell us about your game!
This is a text-based RPG about exploration and discovery. You are an alchemist cursed to be haunted by your own shadow. You decide to go to a distant land in search of a cure.
Player travels between points on the map, finds ingredients for potions, then uses potions to solve challenges and, eventually, discovers how to defeat the curse.
Extra Notes
I have been making games for years now, but I have never actually finished one, haha. Thank you for an opportunity to do just that!
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Comments
A definitely interesting game! The visuals and the sound effects were great, the creativity on display is super engaging, the concept of what you're going for is great. Unfortunately, the main issue I've run into is that I really quickly lose all direction. Like, sure my goal is to kill my shadow but I don't even have a clue as to how. I tried combining all the herbs I could, finding unique combos and what not but it was hard to track what I'd already combined already, and then I just. ran out of places to go, and my interest to keep playing dropped.
A bit more of a push, a stronger clue as to what I'm looking for, any amount of recognition that I'm making progress, and it would've sealed this as a really powerful and engaging experience for me.
Also, Fortuna isn't really that helpful. Like, it technically helps but especially on higher difficulty rolls it just feels like a waste. Only time I'd think to use it is if I somehow missed a low difficulty roll. The others were cool though.
Congratulations on finishing your first game!
It's a pretty fun concept and plays like a solo board game which is pretty fun. The menus and UI are really well set up and visually it looks really good. A few alternatives in decisions to rolling dice may help mix up the idea a little as I feel this could get stale in a longer game pretty quick.
Great work for 2 weeks solo! Look forward to you finishing more games!