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All is One's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1330 | 2.000 | 2.000 |
Artistic Style | #1697 | 2.000 | 2.000 |
Cleverness | #1896 | 1.000 | 1.000 |
Playability | #1983 | 1.000 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I like the concept, and the art. tho the enemey/boss is a little bit too agressive, and there is no clear indication of a hit, so it's hard to balance the fight as a player. some anaimation would be of great help
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes!
Is your game set to Public so we can see it?
Yes
Tell us about your game!
You play as a character that has committed all seven deadly sins, who comes to realize how much they dislike their life. In the character's dreams, you confront each sin and battle them and yourself at the very end. Each sin has a unique fighting style that represents their sin, and the final boss, yourself, has a combination of each sin's abilities.
The player has an unlimited amount of potions that aid them in the battle, to allow each player to choose how hard the battle will be themselves. The player is locked to movement in one axis at a time (no diagonal movement is possible) to a) create more of a challenge and b) simulate being in a dream by being unable to move 100% freely.
The controls are simple: W/A/S/D to move, shift to roll/dodge, left click to attack, Q to use a healing potion, E to use a defense potion and F to use a strength potion.
Extra Notes
This is my first ever project in Unity and interaction with C#! I have experience making games on Roblox, however this was completely different. I vastly underestimated how long it would take me to become comfortable with C# and Unity. Consequently, much of the content I thought I would be able to add before this submission didn't even get touched, haha. But I still had loads of fun making this prototype and intend to continue working on this until I finish it! Thank you for reading this far and for organizing and running this game jam!
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Comments
Combat was a bit hard, but once you get the timing of the potions and enemy it gets even. It’s a nice challenge, I enjoyed it. Art was simple but effective. I can totally see this being very addictive with some more polish and enemies. Great job!