I liked the character art. The beginning cutscene explains the characters' motivations well. I didn't realize I had to go left at first; that was unintuitive for me. I didn't enjoy navigating the world in the dark; I wished I could see the whole world so I could plan ahead and keep moving without stopping.
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Lumen's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #233 | 4.000 | 4.000 |
Artistic Style | #401 | 4.000 | 4.000 |
Cleverness | #755 | 3.000 | 3.000 |
Playability | #804 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Good platformer. The darkness mechanic resetting you to the last source of light in a level is a clever use of shadows. Mixing colors to rescue other heroes was a good idea. Music and sound also fits the game well. Overall nice job! Make more games!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes²
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Simple 2D platformer with power ups, collectibles and increasing difficulty.
Extra Notes
Can be played with keyboard or Xbox gamepad
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